AI Insights · Timothy · July 2021
Top 5 Entertainment Mascot Games Performance in Qatar - Q2 2021
Discover the performance trends of the top 5 entertainment mascot games on a unified platform in Qatar during Q2 2021, including weekly downloads, revenue, and active users.
In the second quarter of 2021, the top 5 entertainment mascot games on a unified platform in Qatar demonstrated varying performance trends in terms of weekly downloads, revenue, and active users. Below is a detailed breakdown of each app's performance.
Crash Bandicoot: On the Run! from King experienced a notable decline in weekly revenue, starting at $1.9K at the end of March and dropping to $79 by the end of June. Weekly downloads followed a similar downward trend, beginning at approximately 9.1K and decreasing to 919 during the same period. Active users also saw a reduction, peaking at 22.3K in early April and settling at around 6.7K by the end of June.
Angry Birds Dream Blast by Rovio Entertainment Oyj showed relatively stable weekly revenue, fluctuating between $244 and $447, with a notable peak of $420 in late May. Weekly downloads remained modest, starting at 140 and dropping to 33 by the end of the quarter. The game maintained a steady active user base, ranging from 548 at the end of March to 339 by the end of June.
Angry Birds Match 3, another title from Rovio Entertainment Oyj, had a varied performance in terms of revenue, starting at $315 and peaking at $433 in late May before stabilizing around $280 by the end of June. Weekly downloads were minimal, ranging from 32 at the start of the quarter to just 7 by the end. Active users remained low but stable, ranging from 33 to 31 throughout the quarter.
Sonic Dash: Fun Endless Runner by SEGA saw a significant increase in weekly downloads, starting at 684 and reaching 1.3K by early June. Revenue showed some fluctuations, peaking at $725 in early April and stabilizing around $97 by the end of June. Active users consistently increased throughout the quarter, starting at 9.2K and peaking at 12.9K in mid-June.
Sonic Forces: Run Battle Game, also from SEGA, had a mixed performance with weekly revenue starting at $160 and peaking at $308 by the end of June. Weekly downloads saw a steady increase from 573 at the end of March to 543 by the end of June. Active users remained fairly consistent, ranging from 1.7K to 1.5K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, please visit Sensor Tower's website.